|
|
We run a negative progression on the odds bet, and we can show a profit at many stages of the progression (the count need not return to zero to show a profit). Whenever we show a profit on the odds portion of our bet, the progression is ended, and a new one is started. If the count is very near zero, just reset it to -1 and keep on betting. If you show a profit and the count is far from zero (say -10), you may want to change tables. Here is the betting chart I've used. Most games seem to chop, and that's why the betting level for a given count changes faster in the beginning. You make money by churning the progression. We always (at least initially) bet that the count will stay close to zero; i.e. we assume the table will chop to a certain extent. My experience is that this is the way most tables go (no math reason). So when the count is negative, we bet on pass, and when the count is positive, we bet on don't. THE CHART 1. Between minus 1 and minus 5: bet one odds unit. Betting at five times odds, bet one dollar on the line and $5 (or $6) on the odds bet. This will give a five to one spread between the line bet and the odds bet. If you play at a higher betting level, you can, of course, increase the unit size. The important thing is to keep a good spread between the base line bet and the odds bet. 2. Between minus 6 and minus 10: bet two odds units. Bet $1 on the line, and take $10 odds. You may increase the line bet to $2--this is what I have done. 3. Between minus 11 and minus 19: bet three odds units. Bet $1 (or $3) on the line, and take $15 (or $16) odds. 4. Between minus 20 and minus 28: bet four odds units. Bet $1 (or $4) on the line, and take $20 odds. 5. Between minus 29 and minus 37: bet five odds units. Bet $1 (or $5) on the line and take $25 odds. All you do is track the count as points pass and don't out, betting the appropriate odds unit as called for by the count. Whenever you show a profit in odds units for the betting sequence, end it. Any profit in odds units is probably a net profit. If you've lost more on the base line bets than you've won on the odds bet, it's too bad--end the sequence anyway. With a sufficient spread between the line bets and the odds bet, that should be rare. There are a couple of little tricks you can play. For instance, if you have just won two or three bets and the count is minus 29, you can increase the count to minus 28. You will bet one less odds units, and move back up the count if you lose. This method can be extended in various ways. For instance, on can also bet on the don't side if you prefer the dark side. You can also bet on either the pass or the don't as the count oscillates around zero. The method can be extended in other directions as well. We will here, of course, provide some additional insight into how the method may be extended. Send this page to a FriendIn this section, I will provide a simplified method for identifying and betting into biases at the craps table. Generally, I classify tables into one of several types: 1. Choppy--this is the most common. 2. Streak biased (short streaks on either side of 3 or 4, possibly mixed with shorter streaks as well). These can be slowly chopping tables. 3. Side biased (this is really a streak biased table with all the streaks on one side--a "hot" or "cold" table. 4. junk. The method is to divide the sequence of decisions into groups of threes, so a chart of the table after you start betting may look like this: PDP DPP PDD DPP DPD where "P" means "pass" and "D" means "don't pass." The system assumes that one or two decisions in each group of three will conform to the predicted bias of the table. TABLE ENTRY Always wait five decisions and record them to see how you are going to classify the table. You will almost always, at least initially, assume the table will chop. Our goal is to win one or two bets in each group of three bets. Once that is done, we stop betting in that group and wait for the next group of three to start betting. We can select our bets for each group in one of several ways: 1. In accordance with the table evaluation just prior to the start of the group of three, whether it is chopping, streaking or junk (in which case, find another table.) 2. Bet the weak side--that is, if the previous group of three had 2 don'ts and 1 pass, our first bet in the next group of three would be on the pass because pass won the fewest decisions. 3. Bet the strong side. 4. Bet repeats. We always place the most emphasis on what happens with the points rather than the come out decisions. If there are two or more come out decisions in the previous group of three decisions, we don't bet for that group of three. It is unlikely that there is an accurate "read" on the table. BETTING The sequence of decisions we are considering is: PDP DPP PDD DPP DPD I am assuming we have already classified this as a choppy table. In this case (where we just bet the weak side) we will always make our first bet in any group of three on the side that won the fewest decisions in the previous group of three. . Just keep some chips so you can remember who won the last three decisions. PASS won the majority of decisions in the first group of three given above. Our first bet in the next group of three is on DON'T--remember, we have evaluated the table as choppy. We win the first bet. Now, when we win the first bet of a group of three, we go for a second win in that group of three. Since we are assuming the table will chop, we flip sides for the second win. In this case the second bet in that group of three is on PASS, and we win that bet as well. Though we have no bet for the third decision, we of course record what happened. In this second group of three decisions, PASS once again wins the majority of the decisions. Our first bet on the second group of three is then on the DON'T. The first decision is a PASS decisions, so we lose that first bet. We continue betting on the same side until we win one bet or lose all three. The second decision in this group is a DON'T decision, so we win that decision. We do not go for a second win in this group of three. We only go for a second win when we win the first decision. DON'T wins the majority of decisions in the third group of three, so we bet PASS in the next group for our first bet. It is a DON'T decision, so we again lose. We continue betting on the same side winning the second bet. Again, since we did not win the first bet in the sequence, we do not go for a second win. PASS wins the most decisions in the fourth group, so our first bet in the fifth group is on DON'T. We win the first bet. Since we won the first bet, we flip to the other side, betting PASS. We win that bet and wait out the third decision in that group. When the table is showing streaks, continue to divide the decisions into groups of three. Instead of betting on the weak side, however, bet the last decision of the previous group of three will repeat. If the last decision of the previous group of three was PASS, bet PASS will repeat. If you win the first, go for a second win on repeats. If you lose the first, continue betting on repeats until you lose all three or win one. If the table is heavily favoring one side or the other, bet repeats on the strong side only. You may use any of various progressions for betting. For instance, you can use a 1,2,3 up as you lose progression on the designated side; you can upgrade to a 2-3-4 progression if you are usually winning the first bet.. If you win the first bet, flip to the other side and use a 1,2 progression. You can only get two bets after you flip sides. If you are winning decisions in a row, use an up as you win progression. Send this page to a Friend |