Be sure to enter our DRAWING for a chance to win an advanced system. 

This space is devoted to providing visitors with FREE systems for their own personal use. Some of these systems are completely original. Others are classical systems, often with a novel twist. There will always be something for everyone in these pages, whether you are an experienced old timer or just starting out. 

Remember, the original and proprietary methods posted here are trade secrets, and are fully protected by laws governing trade secrets, copyright laws, and other laws protecting intellectual property. The original methods posted here (including Playing the Odds) are intended for the private use of visitors to this web site or other individuals or groups provided with the method. You may view the method here or you may print out one copy for your private use only. Copying, transmitting or transferring the method to any other person or other than for your own personal use without permission is strictly forbidden.  

Here are two proprietary systems: PLAYING THE ODDS and a SIMPLIFIED BIAS METHOD. Both methods are original, and many players have had considerable success with both. If you have any questions, let me know. 

Send this page to a Friend

PLAYING THE ODDS

This week I explain part of my Playing the Odds method. This method is one of the best ways to play craps based on its mathematical properties. It plays to an extremely low house advantage, yet exhibits enough variance to give you an excellent chance of going home a winner over a weekend of play. The system can be extended in various ways, and one complete version is given away FREE every month to the winner of our drawing. That version shows you exactly how you can modify and play the method to exploit hot, cold or choppy tables.

The next original system will explore possible biases at the craps table. I will show you exactly how to identify and bet with the trend, if there is one. Many craps players don't believe there are such things as real trends, and there is really no proof that they do exist. Yet, if they do, this method will provide an excellent way to bet into them. 

 PLAYING THE ODDS

This version of Playing the Odds will effectively play tables favoring the pass line as well as choppy tables. It is an extremely good overall strategy. The only disadvantage is that dropping a progression can be a bit costly. 

I call the system PLAYING THE ODDS because you are trying to exploit the odds bet. The reason for this is that it makes mathematical sense to try to exploit the bets that offer the lowest casino edge. The odds bet is always available, and has a 0% mathematical edge. You must, of course, put down a line bet to make the odds bet, and that line bet will have a small mathematical disadvantage. Depending on the amount of odds you are allowed (and can afford) to take, the casino advantage can be extremely small, even less than a tenth of one percent.

The system is essentially a deep negative progression on the odds bet. We move up and down the progression ladder in a way determined by the frequency with which points pass and do not pass at the craps table. Bet size is determined by previous wins and losses for established points only in accordance with a very slowly moving negative progression. The negative progression can survive extremely unfavorable runs; if you lose it, you will have lost about 60 units. 

The system exploits the spread that some casinos allow between your base line bet and your odds bet. Some casinos allow up to 100X odds, but my own experimentation with the system has been with 5X odds. Greater odds should make the system more effective. The progression is on the odds bet, and we are hoping that (because of the spread between the line and odds bet) any win in units on the odds bet will be a net profit. For instance, if you are betting 100X odds and show a profit of one unit on the odds bet, you would almost certainly be a net winner--the loss, if any, on the base line bet wouldn't amount to $100 ($1 on line/$100 on odds). 

HOW TO PLAY 

Though I haven't tested for lower odds, I wouldn't play with less than 5X odds. Play for greater odds if you can, though. The bigger the spread between your line bet and you odds bet, the better your odds! Your bet is determined by a "count" you keep (no, this has nothing to do with card counting as in Blackjack). The count is based on the mathematical probabilities of points passing and not passing. I won't here explain how I got the numbers (e-mail me if you're interested), but a point passing counts as plus three, and each point that does not pass is scored as minus two. Naturals and craps on the come out are ignored--they are counted as zero. Over all the combinations of points passing and not passing, this count will sum up close to zero (not quit, but close enough). I am not here claiming that points will pass and not pass in their correct mathematical frequency over some short sample: what the count does is allow us to be sure that, IF THE COUNT DOES RETURN TO ZERO, OR SOMETHING CLOSE, we will show a profit for the betting sequence. This isn't ALWAYS true, but it almost always works out. Remember, the progression is on the odds bet. 

We are only concerned with the odds portion of the bet for points passing or not passing. The decisions on the come out are completely irrelevant. As points pass or don't out, you keep a running tally of the count (either with chips or pen and paper):

 

Decision Number Point Decision Count--this decision Net Count-all decisions
1. 6 Don't -2 -2
2. 10 Don't -2 -4
3. 7 Natural 0 -4
4 8 Pass 3 -1
5. 4 Don't -2 -3

We run a negative progression on the odds bet, and we can show a profit at many stages of the progression (the count need not return to zero to show a profit). Whenever we show a profit on the odds portion of our bet, the progression is ended, and a new one is started. If the count is very near zero, just reset it to -1 and keep on betting. If you show a profit and the count is far from zero (say -10), you may want to change tables.

Here is the betting chart I've used. Most games seem to chop, and that's why the betting level for a given count changes faster in the beginning. You make money by churning the progression. We always (at least initially) bet that the count will stay close to zero; i.e. we assume the table will chop to a certain extent. My experience is that this is the way most tables go (no math reason). So when the count is negative, we bet on pass, and when the count is positive, we bet on don't. 

THE CHART 

1. Between minus 1 and minus 5: bet one odds unit. Betting at five times odds, bet one dollar on the line and $5 (or $6) on the odds bet. This will give a five to one spread between the line bet and the odds bet. If you play at a higher betting level, you can, of course, increase the unit size. The important thing is to keep a good spread between the base line bet and the odds bet.

2. Between minus 6 and minus 10: bet two odds units. Bet $1 on the line, and take $10 odds. You may increase the line bet to $2--this is what I have done. 

3. Between minus 11 and minus 19: bet three odds units. Bet $1 (or $3) on the line, and take $15 (or $16) odds. 

4. Between minus 20 and minus 28: bet four odds units. Bet $1 (or $4) on the line, and take $20 odds.

5. Between minus 29 and minus 37: bet five odds units. Bet $1 (or $5) on the line and take $25 odds. 

All you do is track the count as points pass and don't out, betting the appropriate odds unit as called for by the count. Whenever you show a profit in odds units for the betting sequence, end it. Any profit in odds units is probably a net profit. If you've lost more on the base line bets than you've won on the odds bet, it's too bad--end the sequence anyway. With a sufficient spread between the line bets and the odds bet, that should be rare. There are a couple of little tricks you can play. For instance, if you have just won two or three bets and the count is minus 29, you can increase the count to minus 28. You will bet one less odds units, and move back up the count if you lose.

This method can be extended in various ways. For instance, on can also bet on the don't side if you prefer the dark side. You can also bet on either the pass or the don't as the count oscillates around zero. The method can be extended in other directions as well. We will here, of course, provide some additional insight into how the method may be extended.

Send this page to a Friend

SIMPLIFIED BIAS METHOD

In this section, I will provide a simplified method for identifying and betting into biases at the craps table. Generally, I classify tables into one of several types:

1. Choppy--this is the most common.

2. Streak biased (short streaks on either side of 3 or 4, possibly mixed with  shorter streaks as well). These can be slowly chopping tables.

3. Side biased (this is really a streak biased table with all the streaks on one side--a "hot" or "cold" table.

4. junk.

The method is to divide the sequence of decisions into groups of threes, so a chart of the table after you start betting may look like this:

PDP DPP PDD DPP DPD

where "P" means "pass" and "D" means "don't pass." The system assumes that one or two decisions in each group of three will conform to the predicted bias of the table.

TABLE ENTRY

Always wait five decisions and record them to see how you are going to classify the table. You will almost always, at least initially, assume the table will chop. Our goal is to win one or two bets in each group of three bets. Once that is done, we stop betting in that group and wait for the next group of three to start betting. We can select our bets for each group in one of several ways:

1. In accordance with the table evaluation just prior to the start of the group of three, whether it is chopping, streaking or junk (in which case, find another table.)

2. Bet the weak side--that is, if the previous group of three had 2 don'ts and 1 pass, our first bet in the next group of three would be on the pass because pass won the fewest decisions. 

3. Bet the strong side.

4. Bet repeats.

We always place the most emphasis on what happens with the points rather than the come out decisions. If there are two or more come out decisions in the previous group of three decisions, we don't bet for that group of three. It is unlikely that there is an accurate "read" on the table.

BETTING

The sequence of decisions we are considering is:

PDP DPP PDD DPP DPD

I am assuming we have already classified this as a choppy table. In this case (where we just bet the weak side) we will always make our first bet in any group of three on the side that won the fewest decisions in the previous group of three. . Just keep some chips so you can remember who won the last three decisions.

PASS won the majority of decisions in the first group of three given above. Our first bet in the next group of three is on DON'T--remember, we have evaluated the table as choppy. We win the first bet. Now, when we win the first bet of a group of three, we go for a second win in that group of three. Since we are assuming the table will chop, we flip sides for the second win. In this case the second bet in that group of three is on PASS, and we win that bet as well. Though we have no bet for the third decision, we of course record what happened. In this second group of three decisions, PASS once again wins the majority of the decisions. Our first bet on the second group of three is then on the DON'T. The first decision is a PASS decisions, so we lose that first bet. We continue betting on the same side until we win one bet or lose all three. The second decision in this group is a DON'T decision, so we win that decision. We do not go for a second win in this group of three. We only go for a second win when we win the first decision. DON'T wins the majority of decisions in the third group of three, so we bet PASS in the next group for our first bet. It is a DON'T decision, so we again lose. We continue betting on the same side winning the second bet. Again, since we did not win the first bet in the sequence, we do not go for a second win. PASS wins the most decisions in the fourth group, so our first bet in the fifth group is on DON'T. We win the first bet. Since we won the first bet, we flip to the other side, betting PASS. We win that bet and wait out the third decision in that group.

When the table is showing streaks, continue to divide the decisions into groups of three. Instead of betting on the weak side, however, bet the last decision of the previous group of three will repeat. If the last decision of the previous group of three was PASS, bet PASS will repeat. If you win the first, go for a second win on repeats. If you lose the first, continue betting on repeats until you lose all three or win one. If the table is heavily favoring one side or the other, bet repeats on the strong side only.  You may use any of various progressions for betting. For instance, you can use a 1,2,3 up as you lose progression on the designated side; you can upgrade to a 2-3-4 progression if you are usually winning the first bet.. If you win the first bet, flip to the other side and use a 1,2 progression. You can only get two bets after you flip sides. If you are winning decisions in a row, use an up as you win progression.

Send this page to a Friend